Starcross' Laws

Being a huge chaotic canon with a multitude of people, some things are rendered impossible to do compared to a fictional piece with only one or a few writers. Due to this, certain laws have been put in place.

The Three Laws of Time

 * The Law of no set past or future."
 * This law governs that factors can come into existence, and be removed from it. Due to SC having no future that actively exists, and how it's constantly creating more future to, well, exist, that means factors can come in out of nothing, and inherently mess up divine foresight. This is why Sonzai had no way of predicting Maxwell messing up their plans- Maxwell coming back was this factor that came from nothing, that Sonzai couldn't have predicted under any circumstance.
 * Factors can also leave the world at random, hence why void jokes, retcons, and voided events happen. When a factor pops out of existence, it's rendered as "void," having either never happened, or it happened a different way. Void jokes are factors that come into existence, only to immediately be removed from existence due to being unimportant. Factors disappearing would seem pretty terrifying, if it weren't for the next law...
 * "The Law of Unimportance."
 * This law governs how factors disappear- If a factor is unimportant or detrimental to Starcrossing, only then can it disappear or be retconned, or if a better factor comes in. Of course, this isn't guaranteed to happen when something becomes unimportant, but it still can. This will likely never be brought up in the RP itself.
 * " The Law of Set Factors."
 * This is effectively just the name for the fact that when a factor comes into existence, another factor that renders it meaningless can't pop in UNLESS it's rendered unimportant. Meaning, the factor of DIO being sent to hell can't suddenly be rendered null by another factor that says he's suddenly back.